Image Sequence
Load multiple images from your computer as animation.
Node Data | |
|---|---|
Display name | |
Image Sequence | |
Internal name | |
Node_Image_Animated | |
Inheritances | |
| Node_Image_Animated | |
Inputs | |
Node_Image_Animated | |
bool |
Edit In Timeline |
path |
Path |
ipadding |
Padding |
enum |
Canvas Size |
trigger |
Set Animation Length To Match |
enum |
Loop Modes |
bool |
Stretch Frame |
int |
Start Frame |
float |
Animation Speed |
bool |
Draw Before Start |
bool |
Custom Frame Order |
int |
Frame |
Outputs | |
Node_Image_Animated | |
surface |
Surface Out |
integer |
Dimension |
Attributes | |
| Color Depth | |
Import multiple images file as a single animated image.
Properties
Path
Array of path to the images files.
Padding
Apply extra padding in each images.
Canvas Size
Define the canvas size to use when importing images with different sizes. - First: The canvas size will be the size of the first image. - Maximum: The canvas size will be the largest image size. - Minimum: The canvas size will be the smallest image size.
Loop Modes
Define the loop mode of the animation. - Loop: The animation will loop indefinitely. - Ping Pong: The animation will loop backward when finished. - Hold last frame: The animation will stop and freeze at the last frame. - Hide: The animation will stop and disappear after the last frame.
Stretch Frame
Stretch the animation to fit the project animation length.
Animation Speed
How fast the animation will play (in animation frame per project frame).
Custom Frame Order
Whether to control the animation frame manually using the Frame input.